Super Smash Bros. Direct Dumps a Boatload of Info
Moves, modes, Final Smashes, and more!
Hoo-boy, what a day, and what a Nintendo Direct. Or rather, Super Smash Bros. Direct, I should say. If you’ve not seen it yet, then don’t let me delay you any further; in fact, allow me to serve it up to you on a silver platter*:
* Silver platter not included.
I’m not going to dissect every last little detail seen here– that would take me forever, and there are people who not only do it anyway, but do a far better job than I ever could. (I’m thorough, but even I have my limitations.) Instead, here’s the basic rundown, courtesy of Nintendo of Canada.
First, the games are scheduled to come out sometime this summer for the Nintendo 3DS and this winter for the Wii U. In addition to getting the earlier release date, Nintendo 3DS fans should be happy to know that the game is going to run at 60 frames per second whether in 3D mode or not. They will also be receiving an exclusive mode called “Smash Run,” described as follows:
In this mode, four players have five minutes to enter a dungeon and explore the surroundings, fight enemies and obtain power-ups to enhance their fighters. Once the five minutes are up, all four fighters enter a battle arena using their newly equipped items and power-ups. Enemies encountered in the Smash Run mode are from a wide range of game series. Multiple Nintendo 3DS systems and games are required for multiplayer modes.
Both versions of the game will be offering online multiplayer with others who are playing on the same platform (meaning no Wii U vs. Nintendo 3DS matches). Two modes will be available for online multiplayer: “For Fun” is a traditional Smash Bros. match involving any randomly-chosen stage (save for Final Destination), with all items and power-ups available. “For Glory” seems designed with the serious, competitive Smash Bros. player in mind. While you can choose characters other than Fox, there are no items and you’ll only fight on Final Destination, and one-on-one battles will even be available. Fortunately, they’ve added a new wrinkle for Final Destination in this mode, as it can take on the appearance of other courses, but without their shenanigans.
In addition, playing with friends allows for full customization, with players setting the rules, stages, and items in any manner they please.
Several returning characters have been announced, with streamlined options for playing as them. You can now choose Charizard (complete with Mega Evolution), Sheik (with new Burst Grenade and Bouncing Fish moves), and Zero Suit Samus (with jet boots to make her more powerful) without having to deal with any of the switching involved with their counterparts in Super Smash Bros. Brawl. Yoshi has also returned, and Nintendo has made a point to note that he now stands upright, rather than hunched over as before; this apparently helps make him a stronger fighter somehow. Then there is the announcement of Greninja, the final evolved form of Froakie from Pokémon X and Pokémon Y.
Some details are noted about the stages in both versions of the game. While not an absolute rule, it’s more or less confirmed that the Nintendo 3DS will skew more heavily towards stages taken from portable games, whereas the Wii U version will lean more on console games. Of course, there are exceptions, such as the Pilotwings stage which features some scenes from the Nintendo 3DS title, Pilotwings Resort.
Bosses will appear in some stages in a way similar to stage hazards, and players will have to worry about taking them out as well as their competition. One example of this is the Yellow Devil in Mega Man’s Dr. Wily castle stage; it can only be beaten by attacking its eye, and whoever deals the final blow will get to use the robotic creature’s explosion against the other players.
There are tons of new items, more than I can name here, along with new Pokémon and Assist Trophies. There are also Master Balls, which contain higher-level Pokémon than you’d normally find in a regular Pokéball.
Finally, two new elements have been teased, which will be covered in greater detail at a later time. The first is that there will be elements linking both versions of the games, while the other is the ability to customize move sets when playing locally or online with friends.
Again, if you get the opportunity, check out the video in full– there’s tons of great stuff all throughout, including the reveal of Mega Man’s Final Smash, pictured above (which doesn’t have every Mega Man, but close). Of course, if you only want a rundown of what they’ve brought to the party for Mega Man in the video, you can check out my post over on The Mega Man Network.