Reviews of Sonic the Hedgehog 4: Episodes I & II
Now backwards compatible, but worth revisiting?
As you might have heard, several new games have become backwards compatible on Xbox One, including Fret Nice, Crystal Defenders, NeoGeo Battle Coliseum, Pac-Man Museum, Capcom Arcade Cabinet, Bionic Commando Rearmed 2 (which I should take advantage of to finally go back to), and the duo of Sonic the Hedgehog 4 Episode I & II.
Why do I bring this up? Well, as it just so happens for those interested, I’ve actually reviewed those last two previously. I reviewed Sonic the Hedgehog 4 Episode I for RipTen some years ago, while Sonic the Hedgehog 4 Episode II was in fact the second review I ever did for this very website. And, as luck would have it, both reviews are for the very same Xbox Live Arcade version which is now available to purchase (if necessary) and play on your Xbox One.
The games have gotten a lot of flack, but in short, my opinion of them is generally positive. Sonic the Hedgehog 4: Episode I really reminds me of Sonic as filtered through the same sort of process that brought us New Super Mario Bros. (mind, I love New Super Mario Bros.). Meanwhile, Sonic the Hedgehog 4: Episode II feels a bit fresher with graphics that look quite gorgeous and feel a bit more natural than its predecessor’s almost processed feel, and actually does innovate in some neat ways. Unfortunately, the bosses tend to feel a bit un-Sonic-ish to the point of frustration at times.
But hey, get both, and you can also play as Metal Sonic in “Episode Metal”! That’s pretty cool.
David Oxford is a freelance writer of many varied interests. If you’re interested in hiring him, please drop him a line at david.oxford (at) nyteworks.net.